VisuTwinGitHub

OPEN-SOURCE GPU VISUALIZATION FOR DIGITAL TWINS

Your simulation.
Brought to life.

Scroll to explore

01 · SIMULATE VisuTwin Sim

Deterministic by default.

A C++23 simulation runtime for fields, physics, DEVS and agents, on the CPU or accelerated with CUDA and Metal Compute.

02 · RENDER VisuTwin Canvas

Brought to life on the GPU.

A physically based real-time renderer on native Metal and Vulkan, built to embed in digital twin and scientific applications.

03 · EMBODY VisuTwin Robotics

Robots and living systems in motion.

URDF and MuJoCo pipelines with forward kinematics and in-situ data feeds, from surgical instruments to a flying fruit fly.

Simulate. Render.
Embody.

Three native C++23 projects, one digital twin workflow, from the model to the pixels to the robot.

01 / IN THE CANVAS

Real research. Rendered beautifully.

ROBOTICS / FRUIT FLY

Recorded simulation · VisuTwin Robotics

Small creature. Complex world.

00 / 64s

A fruit fly simulation rendered in VisuTwin Robotics. Explore the recorded sequence: walking, take-off, a ring flight and landing.

SELECT A WORLD TO EXPLORE ↑

Recorded simulation · VisuTwin Robotics

THE FOUNDATION

C++23 ✳ Metal & Vulkan ✳ Deterministic ✳ Apache 2.0

02 / UNDER THE SURFACE

Purpose-built for demanding worlds.

Deep technology.
Clear possibilities.

Rendering, simulation, and scientific data belong in the same conversation. VisuTwin Canvas brings them into one native framework.

01

Built close to the GPU.

A C++23 engine with native Metal and Vulkan backends. Physically based forward rendering, clustered lighting, and a composable shader system.

C++23METALVULKANPBR
02

Time, on your terms.

A deterministic fixed-timestep pipeline keeps simulation and visualization synchronized. Designed for digital twins and scientific computing.

FIXED TIMESTEPIN-SITU
03

Complexity in motion.

GPU skinning, morph targets, and animation state graphs. Gaussian splatting and GPU-simulated particles extend what you can visualize.

ANIMATIONPARTICLESGLTF
Explore the rendering toolkit +

Light & shadowImage-based lighting, reflection probes, LTC area lights, cascaded shadows, EVSM, and PCSS soft shadows.

The finishing layerTAA, SSAO, depth of field, bloom, and color grading with runtime shader overrides.

Scene & asset pipelineGLB/glTF loading, Draco compression, and a hybrid ECS + scene graph.

03 / MADE FOR DISCOVERY

One canvas.
Many frontiers.

An independent, open-source research initiative exploring the intersection of real-time graphics and the physical world.

Let’s collaborate ↗
01

Digital twins

Bring simulation and visualization together with deterministic synchronization.

02

Scientific computing

Reveal structure in complex data through multi-modal visualization.

03

New horizons PLANNED

Geospatial integration and cross-platform GPU backends are future research directions.

THE NEXT PERSPECTIVE IS YOURS.

Build. Explore.
See differently.

Explore on GitHub ↗
info@visutwin.com ↗